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From:ACTIVISION , Activision ,
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4 of 5 customers found the following review helpful:
It's great, but far too short..., 2005-10-23 I played this game in May of this year. It took me just under 3 days (that's with not playing the game by the way) on the Veteran setting. Now Doom 3 lasted me about 2 weeks on Veteran and another week on the Nightmare setting. I understand that "Doom 3 - R.O.E" is an Expansion pack, but it wasn't nearly as long as "Doom 3" and it was even less challenging. Sure there were new enemies that were bigger, faster and badder, but you also get a couple of guns that are bigger and badder; thus 'cancelling out' the new enemies. But that aside, "Doom 3 - R.O.E" was thoroughly enjoyable for the short duration in which I played it.
It's been 2 years since the events in "Doom 3." The UAC Research Facility was shut down after the incident on Mars and all events that took place during the hellish invasion were covered-up by the Company itself. However, a tracking satellite over the planet has detected some kind of activity in the abandoned facility, and after much discussion, it is decided that a crew of Marines and Engineers will be sent to the planet to investigate this strange activity. This time you assume the role of a Marine Engineer sent to the planet to uncover the mystery behind the strange activity. You and your crew move down to the Archeological Dig Site (Site 1, where "Doom 3" ended) shortly after arriving. What you find is a strange artifact and upon touching it you annihilate your companions in a furious blast of energy and once again release hell on Mars. And once again you find yourself fighting for your life against the forces of darkness, but this time your artifact is meaner and full of more power than you could possibly imagine...the storyline's a nice story for picking up from "Doom 3" and I think that it's pretty good for this game, although you basically end up doing the same things you did in "Doom 3" in order to survive. The storyline gets 8/10 from my side.
Now for the new weapons: the first new weapon you'll find is a device called a "Grabber." This device is typically used for engineering and maintenance, but makes for a decent weapon as it can pick up small objects using an anti-gravity beam and subsequently launch these objects at high velocities (which is ideal for killing enemies). You can also use this gun to catch plasma balls and hurl them back at your enemies. Just make sure your aim is good. Then there's the Double-Barrel Shotgun: this puppy can only hold 2 shells, but has a greater muzzle velocity than the single-barrelled shotgun. And you can either fire one shot at a time or both simultaneously to crush those that stand in your way. It's great for larger enemies especially. Then the artifact itself will gain power with each hunter demon you destroy: you'll be able to slow time down after killing the first Hunter Demon, then you'll be able to go beserk after the second, and finally become invulnerable after killing the final Hunter. It charges itself on the souls of the corpses of fallen zombies and humans and each soul will allow you to utilise these otherworldly powers for a short period of time. The new weapons are pretty mean although few, so in terms of weapons, "Doom 3 - R.O.E" gets 8.5/10.
The new enemies are rather numerous. There are creatures called 'Vulgars' in this Expansion that are faster and meaner than traditional Imps. Technically you use similar tactics to kill these enemies, but they're a little trickier to kill than their more idiotic Imp cousins. They throw fireballs and can knock the crap out of you at close range. There are also 'The Forgotten,' which are like the 'Lost Souls' from "Doom 3," but are now skull-like in appearance. 'Bruisers' are big, ugly ba$tards and are faster and nastier than 'Hell-Knights!' They fire rapid and powerful plasma blasts from two integrated cannons and if you get close to them, consider yourself dead. I like to use very big weapons on these guys or I use the Artifact to obliterate these guys. Trust me, it's worth it. There are also new 'Hazmat' zombies - they're just like other slow-moving, dumb zombies, but they just wear Hazmat suits. Use your fists or flashlight on these guys, and when you're in a hurry, use your shotgun. As for the bosses, the 3 Hunter Demons will be the first you face: first the Hell-Time Hunter, then The Berzerk Hunter, and finally the Invul Hunter. Each have their own powers and abilities and each appear to be enchanted 'Hell-Knights.' The final Hunter was the hardest to kill of the 3, but it wasn't too bad. Finally there's the Boss of all Bosses in the "Doom 3" Saga: 'The Maledict,' the creature which Doctor Betruger fused with in "Doom 3." He was a bit of a bugger to kill, but when he died, man did it feel good. And that's all the enemies that appear in this game, so "Doom 3 - R.O.E" gets 10/10 in terms of enemies.
The gameplay, sound and graphics are essentially the same as "Doom 3." I had no problem on my system (2.4GHz Processor and 128 MB Radeon 9200 3D Card with 700 MB of memory). The game's just as good as "Doom 3" but it's the shortness and easiness of this game that brings its score down a bit. I'd give the Veteran Skill Setting 7/10 for difficulty and the Nightmare setting 9/10. It's quite a bit easier than "Doom 3," purely because of the Artifact and the plenteous carcasses you find throughout the game.
Overall I'd give "Doom 3 - R.O.E" 85%. It's not as long or as difficult as the prequel and the Multiplayer still sucks! Well, I suppose it's ok, but not for me. Still it's worth purchasing, but not for more than $20. So I'd buy it from Amazon if I were you, otherwise just get it at a local Computer Store. It's full of action, horror, thrills and spills; but it may not excite you quite as much as you think. So make your decision, but it's still a very good, if somewhat short, Expansion pack...
23 of 28 customers found the following review helpful:
Didn't nearly like it as much as the main game, 2005-10-22 I enjoyed Doom 3 and was practically waiting for an expansion the day I finished the main game. However, now that I have played the expansion, I am disappointed. Here's why:
For one, this game is very very dark. Now I am not amongst those people that complained about the darkness of the original. I thought it added a lot to the game overall. But this expansion is almost a parody of the main game. It starts out dark, and gets darker as you progress (you often have to get energy cells, which turns OFF the power and lights). The flashlight doesn't help a lot either. Most of the time, you simply can not see what you are doing. It really isn't fun.
Some of the game is in the spirit of the original. I like going around and find PDAs. However, I thought there was too little in terms of video discs and audio logs. It seems that they cut some costs there compared to the main game.
I also was disappointed that there are practically no new ideas in this game, except for ones that are shamelessly stolen from other games. The "grabber" seems like a thrown-in goodie just because Half Life 2 has an anti-gravity gun. The soul cube is really just bullet-time. If you do not play a lot of different games, then perhaps it doesn't matter that these things are stolen from other games, but if you have played the games these things came from, then you will be disappointed, because they aren't implemented nearly as well as in the games they came from. Playing with the anti-gravity gun in Half Life 2 is great fun. Playing with the "grabber" in Doom 3 is just OK by comparison.
There also were a few technical problems I had with the original, such as framerates dropping, or the sound completely turning off and forcing a restart. Those issues have not been addressed here. To be honest, I do not find the Doom 3 engine to be quite as impressive as everyone makes it out to be. It is a good engine, no doubt, but from a great engine, I would expect better frame rates at a higher resolution with more crispness.
Anyway: This isn't a desaster, but it certainly isn't what I had been hoping for.
2 of 2 customers found the following review helpful:
A Challenging Return to Hell on Mars, 2005-10-08 After playing through the original Doom 3, I recalled reading reviews that it wasn't terribly difficult, with the exception of a few boss battles. But that's what made it great in my opinion. You were more able to enjoy the atmosphere of the game, and even be scared a few (dozen) times without being stressed or overwhelmed by the difficulty of the enemies you faced. Plus, you could always raise the difficulty if you so wished.
With Resurrection of Evil though, the bar has definitely been raised. If you had mastered Doom 3, this game would still provide a challenge. All the zombies and demons of the first game are back, along with several new ones. And unlike Doom 3, you're thrown right into the mix. You'll be often facing hordes of the more powerful demons from the original, so you'd best have your tactics down. But the real challenge comes from the boss battles. They're what will definitely cause some key-board breaking frustration in novices to the game, and even some tension with the experts.
If you can get past the demons though, you can treat yourself to new, well-designed levels. Though some areas are very reminiscent of the first game, you aren't exploring the same areas. The ruins you start in are similar, yet different from the first, containing more eerie statues and devices. You explore new areas of the base, including a harrowing trek through a toxic waste tunnel wearing a breath mask. Plus your end goal lies in Hell, so that's precisely where you're going. As with the first Doom, the boss battles are set in unique, fantastic areas, which often contain structures key to your conquest of these extremely powerful beings.
Three new weapons are introduced: instead of the chainsaw, you have the Grabber, a gravity-defying weapon that can seize barrels, crates, and even fireballs and hurl them right back at demons, a key tactic in this expansion, especially for the boss battles. You also get the chance to wield the double-shotgun, a Doom classic, but unfortunately woefully slow-loading despite its powerful punch. Doesn't mean that you can't blow away a lesser demon in a single hit though if you're careful...And there's a new artifact, around which the whole plot revolves, which grants you amazing abilities, but is fueled by human souls...
This artifact is what has called the Marines back to Mars. Although kinda flimsily explained, a 'beacon' was detected at Mars City two years after the events of Doom3. Scientists and Marines came back to investigate, and reopen research there. You're part of a new complement of Marines, the original Marine probably requesting permanent leave. Dr. Elizabeth McNeil, who left before the catastrophe of the first game has come back to lead the investigation, definitely unwisely. You're sent to continue the study of the Martian ruins, and there discover the source of the beacon in a sealed-off section of the ruins, an odd, roughly heart-shaped artifact. Of course, you reach out to remove it, and a blast of energy fries your comrades, and an explosion rocks the base. You hear on your radio that again, demons are filling the complex, but they're coming out of the original portal that the ancient Mars civilization used in the first invasion. And there's three Hunter Hell-knight demons sent by the head demon who want that artifact back ever-so-badly. Time to lock and load, Marine.
5 of 5 customers found the following review helpful:
Scraping the barrel of ideas, 2005-09-22 Running on 2.6GHz pentium on nvidia MX6200.
This expansion pack runs slower than the main doom3 game for some reason. If Doom3 is borderline on your rig you may want to avoid this expansion pack.
There are some new monsters in this expansion but nothing too exciting. There are some new weapons too but, again, nothing you haven't seen before. One of them invites comparison with Half-life 2 and it's clear the HL2 implementation is better both in operation and use. Again - I don't want to give too much away but you'll know what I mean when you find it.
The difficulty is pretty uneven. There's one point way too early with a teleporting bad guy - well you'll recognize it when you get there - that's obviously much too difficult for it's location in the game.
There are lots of contrived sections too, such as twisty paths and spiked balls and the sequences of slamming walls. We expect better these days.
It's clear this game is mainly all the ideas that were not included in Doom3 because they weren't good enough. I know expansion packs generally fail to live up to the standards of the original games and we shouldn't be too suprised that this one is the same.
I paid $20 for it and I'm not sure it was really worth it. It's not very imaginative, long, or good.
1 of 5 customers found the following review helpful:
Yeah, the graphics are nice but its not that fun...., 2005-09-13 Unless you cheat like a Cacodemon, otherwise you get killed quick. This expansion pack takes the award for the Fastest Killing of a Player, less than 3 minutes. The only game that is as bad is the first Aliens Vs. Predator game.
I bought this dark game at the discount bin of my local game store, thinking that it would be more interesting (or fun) than the original game (which I played all the way to the end, cheat-cheat-cheat). I was expecting something like a more intense version of Serious Sam but it plays alot like Resident Evil.
In contrast, Half-Life 2 was alot more fun to play - despite its Police-State registration process.
Doom 3 needs to be more fun and less Funhouse.
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