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From:Microsoft
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| User Rating: Amazon Sales Rank:#1826 |
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2 of 3 customers found the following review helpful:
Rise of Nations "Gold", 2007-12-29 This item was advertised as Rise of Nations Gold, but it really wasn't! This CD contained Rise of Nations and Rise of Nations Thrones and Patriots. You would think this was the same as "Gold", but it is a different version and not compatible to play multiplayer "Gold".
1 of 3 customers found the following review helpful:
Good enough, 2007-11-07 Buy this game if you love real-time-strategy, resource gathering and building games. It is one of the better ones available. If you do not like RTS then do not buy this game. Simple enough.
1 of 1 customers found the following review helpful:
A really excellent strategy game, 2007-08-20 I just love these kinds of games. What I particularly loved about this game is the history aspect, that you can choose an age and stick with that age the whole game and not having to advance to the modern world every time. It's just so much fun to see my soldiers use muskets, catapults or these planes they used a hundred years ago. What I also like alot about this game is the fact that gathering resources wasn't made into a chore, like if you chop down a forest you have to go and find another one. Not so here. When you find a forest it seems to be a forest that lasts forever (I guess the lumberers planted a new tree when they fell one, hehe). This make you focus on building your nation.
This game is very well made but there are some negative sides to it. When a higher age is played, like the industrial revolution or the modern era, the various units look a little too much alike when you don't count the special units. When you want to play Americans vs Russian in the modern era they don't look that much different. But the fun of the game is so high that normally you don't think about this.
I would recommend this game to all who like historic strategy games.
1 of 1 customers found the following review helpful:
Solid strategy game that you can keep coming back to play, 2007-08-09 Rise of Nations is mix between city building and historical strategy. You can guide your nation through from ancient time to the present. It doesn't have the full complexity of a Civilization, but it what lacks in complexity, it compensates with the greater control/flexibility in city/civilization building. Unlike most of the Microsoft games of this type, it still was interesting to me after mastering it. If you like strategy and city building games, I highly recommend it.
1 of 1 customers found the following review helpful:
One of the most finely balanced games ever created, 2007-08-07 Rise of Nations is a truly astounding title. Even after a solid year of playing, I am still finding new strategies and new ways to play the game. Of the multitude of available nations, there simply is not one that stands head and shoulders above the others, it is more about the way you play the game and even the territory presented to you on a round by round basis.
The designers of Rise of Nations put an immense amount of time and thought into the game structure and it absolutely shows. The national border and city system is brilliant, allowing you to build only within your own territory (or allied territory) and some buildings only within new cities. The game strikes an astounding balance between economy and military while streamlining the experience at the same time.
Beyond that, the amount of time the game spans in one play session only increases the excitement of playing. From the dark ages to the information age, you will go from having men slinging rocks to nuclear bombs, artillery, stealth bombers and hi-tech fighter jets all in the course of an hour or so.
Without a doubt though, my favorite part about the game is how many strategies there are that can lead to victory. Take the Americans and the Russians, for example. With the americans, building a large military is important from the outset to fend off raids from other countries as well as produce more resources (all american troops produce wealth, timber and steel, three of the game's five resources--the other two being knowledge and oil). This is a nearly essential strategy if you want to win with them, I have found.
The russians, on the other hand, are afforded a completely different approach by the nature of their national bonuses. One aspect of the national border system is that enemy nations take damage when they send their units into your territory through means of attrition. As history buffs are probably already thinking, the russians have exceptional attrition damage and, through the construction of certain wonders (national benefits represented by iconic buildings that any nation can build, such as the hanging gardens--which increase knowledge production--or the Kremlin--which increases attrition), their nation is impregnable to any force not accompanied by an appropriate number of supply wagons, which keep your troops from suffering attrition.
As you can probably tell, Rise of Nations true secret secret to success lies in the incredible balance that it strikes between economy, unit production and specific national benefits. One of the great RTS games of all time, it is certainly a worthy purchase for any fan of the genre.
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