Guild Wars
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  • Guild Wars

    From:NCsoft
    Guild Wars
    See Product Page



    User Rating:4.0 out of 5 starsAmazon Sales Rank:#4046




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    2 of 2 customers found the following review helpful:
    a very good game that doesn't cost much, 2007-07-27
    I had the same feelings about this game as starcrossedlady, but I started playing because it was cheaper and to try it out. The beginning of Prophecies is a bit different then the later stages, so if you are bored or don't think it's fun in the beginning, keep playing until you level up a bit more and/or reach later stages of the game. I really like the fact that are so many different aspects of the game--guilds are/can be just a tiny part of it. Armor, pets, and weapons can all be customized and unique (okay the pets can't be customized but you can have unique pets). There are specialists that focus on different areas like farming, and a very large variety of skills--some can only be found on bosses (where you have to "cap" or capture them), or in certain towns. The two bad things I found were that when I only had Prophecies, (the original, stand alone product), I felt like I needed Factions/Nightfall to complete my Guild Wars experience. There are some things that are found in Factions/Nightfall that will help your characters, like extra skills, different armor sets (just to look different), and heros, which level up with you and are better than the NPCs that are standard at towns. Also, there are a lot of immature people that play, but that is not the fault of the game--I found that there was a lot of kids age 8-15 playing. In harder areas of the game you need to have communication and cooperation with all the members of your party, and one of the six or eight players could ruin it for the whole team.
    Overall I think the game is really good esp for people that want a "full" gaming experience.

    4 of 4 customers found the following review helpful:
    Can Be as Much as You Make it, 2007-07-25
    When Guild Wars first came out, my husband and I debated if we should get it. After all, it sounded like World of Warcraft or Everquest, and we weren't all that interested in some of the aspects of those games-- the fact that Guild Wars does not have a per-month fee to play ultimately let us decide to try it out. And we are glad we did.

    While Guild Wars has much of its attention on PvP (Player vs. Player) or GvG (Guild vs Guild-- a guild being people who belong to a group, and have a customized cape, a special place like headquarters that they can defend, and other such things) my husband and I enjoy the PvE (Player vs Event) much more. There is a storyline that you can follow, with missions and quests to complete to get through the game. As of this writing, there are two sets of difficulties you can play in: Normal mode, which is what you need to be in when you go through the game the first time around; and Hard mode, which you can play once you complete the missions in normal.

    Several friends (who play WoW or EQ) have bemoaned the fact that once you leave towns/outposts/cities, you are essentially on your own unless you have joined a temporary group (or you take the NPC henchmen who may or may not be of help), as well as the fact that GW limits your character level to 20. While the level cap is somewhat irritating (especially late in the game when you run into monsters/bad guys who are levels above you), you still gain skill points that you can then use to get more skills and increase the range of your character's usefulness. And call me anti-social, but sometimes I like being able to just go and do my own thing, or just have my husband along with the NPCs.

    You have a choice of six core classes as your primary class, and you can pick out a different class as your secondary. There is a nice mix of fighter types, and spell casters. Later on in the game, if you feel like you need to change, you will have an opportunity by performing a special quest. Your armor and weapons usually will be directly related to your primary class, but you can customize it (including colors). If crafting isn't your style, there are collectors in the explorable areas that will offer armor and weapons for various items that the monsters drop (but do keep in mind that the crafted items are usually much better).

    One of the nice things about Guild Wars is that the programmers do make updates and have special events for the players. Yes, some of the skills get screwed up for certain characters. But for a game that isn't earning a constant per-month subscription fee, it's impressive that NCsoft will continue to tweak and attempt to keep the players engaged.

    Really, the worst part of the game for me is that-- like most aspects of life-- there are people who aren't the most mature in the world. Thankfully NCsoft includes a feature that lets you ignore their text, and if they mess up completing a mission, at least you can do it over again with no penalty to you except time lost. But from my EQ and WoW friends, this happens to them too so I won't say it's completely a Guild Wars problem.

    I have a lot of fun and satisfaction in playing Guild Wars, and I would recommend anyone who likes RP games to at least give it a try. And who knows? Maybe I'll help you out in a mission or three!

    1 of 5 customers found the following review helpful:
    good game, 2007-06-26
    unlike wow there is no careers n you can't ride animals but this game is freaking fun and realistic alot of people hate working with you but don't let that stop you damn good game

    4 of 4 customers found the following review helpful:
    An engrossing MMPORPG? No subscription fee?, 2007-05-24
    ...Are you kidding me?!

    Apparently not.

    Now, I'm a sucker for PC RPGs as I've been a fan of the genre since the days of "Bard's Tale" (boy does that date me), so I've seen my share of the spectacular as well as the mediocre when it comes to storylines. While the story in Guild Wars: Prophecies, the first offering in the Guild Wars line, isn't going to win any awards, the pacing is great and I was kept genuinely interested as I rushed to get my character strong enough to advance the plotline.

    Speaking of advancing the character, Guild Wars has a very low level-cap (Level 20) which helps in eliminating the "Level 60 Overlords" that dominate in many other Online RPGs, thereby making the playing field a tad more level. The low level cap also allows players to experiment with and max out different character builds, thereby significantly increasing replayability value in my opinion. Your character also levels quite quickly, nearly eliminating what is often the most tedious (read: boring) part of RPG'ing: The Grind. You won't have to spend hours fighting hordes of monsters just to garner a few extra skill points.

    Guild Wars also has an extremely active online community and the administrators are always coming up with weekend event specials to spice gameplay up. Also, certain areas of the game are only accessible when your country has "favor of the gods" status, gained by winning battles against factions/players from other countries, so there are always a lot of heated battles occurring.

    While the gameplay mechanics and storyline may not be quite as polished as World of Warcraft, one needs to be reminded that you get what you pay for.

    ..And what do you pay again? Oh that's right, nothing.

    ...and for not paying any kind of subscription fee to enjoy this deep of a game, it's a ridiculous bargain that'll please newcomers and veterans alike.

    1 of 1 customers found the following review helpful:
    Best Game I've Ever Played, 2007-05-24
    Love this game. I havn't been an online player in the past, but I love it. It's great that there are no subscription fees. Other players are very friendly. But, there are jerks in every croud. The few there are don't bother me. I hope to see you there.

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