Thief 3: Deadly Shadows
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  • Thief 3: Deadly Shadows

    From:Eidos , Eidos Interactive ,
    Thief 3: Deadly Shadows
    See Product Page



    User Rating:4.0 out of 5 starsAmazon Sales Rank:#8065




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    This is not "Invisible War". This is a great game, 2004-06-02
    Could it be? That the same studio and publisher that made "Deus Ex: Invisible War" also made "Thief: Deadly Shadows?" Apparently, it is, since the former was a flawed and mediocre effort, and the latter stands out to me as the finest stealth/action game of the past five years. If, for some reason, you have hesitated to buy this game, then hesitate no longer.

    Technically, you don't have to have played the first two Thief games to play "Thief: Deadly Shadows", but the story and atmosphere tie so closely with the first game, that you probably should. The story in "Deadly Shadows" is great from beginning to end. So while the levels provide you with an interesting challenge, the story is what makes this game addictive. The suspense begins to build early, and it never really stops until the very end. The game provides a sense of mystery that few games manage to do, and then it wraps it all up in a very satisfying manner. In the final cut scene, the game ends the thief trilogy by bringing it full circle.

    The stealth mechanics for the game are well-refined. Generally, stealth works great here, and the trial-and-error that you find in the Splinter Cell series is nonexistent. This is mostly due to the inclusion of items like flash bombs and sleeping gas arrows, which let you escape from a tight spot. Unlike the previous Thief games, these items are abundant and somewhat cheap, so you can use a lot of them without running out. Of course, there are exploits in the game, just like every other stealth game. Yes, shadows hide you a bit too well and yes, the guards are all lazy. This makes the game too easy, unless you play on the hardest difficulty level or self-impose a "no-kill" rule. You also will have to refrain from using the third-person viewpoint, which has little value besides providing neat-looking screenshots. However, it keeps the game from getting boring or frustrating, which can be a problem for stealth/action games, since they tend to move along slowly.

    The suffocating, creepy atmosphere of the first "Thief" game makes its return here with a vengeance. The atmosphere is greatly enhanced by what I believe is the greatest ambient sound to ever grace a video game. If you have an EAX-capable sound card, then the sound of the game is so perfect, that you'll forget that you are playing a game. The sound contributes to a general sense of foreboding and danger that I haven't 'hurt either. There is a ton of content here. The number of voice-acted lines and sound bites rivals games like Grand Theft Auto: Vice City and Deus Ex. You can go a long time without hearing guards' AI barks repeat, although many of the voices sound the same. You also get to overhear a lot of conversations. Some are funny, and many contribute to the storyline. All of it is top notch. There isn't one B- voice performance in the game.

    This game definitely suffers from being co-designed for the X-Box. Namely, the sizes of the maps are very small. Every mission has to be divided into at least two small zones. Plus, many areas feel tight and cramped, and the game doesn't reward creativity like the previous two did. The levels are still good, but most of them are somewhat plain. The rope arrows are gone, but it doesn't matter, since the small level sizes pretty much prevent vertical thinking. The game also suffers a bit from a dumbing-down effect in some places. The most notable is the tendency for the game to constantly tip you off to special items of loot with conspicuously placed notes. Basically, you find books and letters everywhere out in the open, which give you obvious hints on what should have been secrets. There are still a few hard goodies to find, but the over-reliance on this mechanic removes a lot of the satisfaction from finding special items. One more slightly annoying problem in the game is the HORRIBLE implementation of rag-doll physics. The way that bodies bend like Silly Putty is a distraction, and one of the game's few immersion-breakers. The game would have been better off with motion-captured animations and simpler physics.

    "Thief: Deadly Shadows" ends up being a long game. It took me over 30 hours to get through it, searching every nook and cranny and trying not to kill anyone. In this time, I rarely got bored or tired of the game. Regardless of how you play, there is a ton of content here, in stark contrast to games that only give you an 8-hour campaign. Once you play this game, it's easy to recognize that a lot of people who worked on the first two games also worked on this game. "Deadly Shadows" is more than worthy of carrying the "Thief" name. The X-Box may have kept this from being "Game of the Year", but at least it didn't keep it from being great.


    question, 2004-06-02
    I have recently played theif 3 at my neighbors house for xbox and noticed that it is optional to use a 3rd person view as well as 1st person view i would like to know if this is the same for pc. Also the 3 stars is because i liked it on xbox but havent tried it for pc so i gave an average score.

    6 of 8 customers found the following review helpful:
    So far, most these reviews are ridiculous!, 2004-05-31
    I'm looking at the reviews here and wondering if some of these people are playing the same game I just finished! Some of the reviews here are outright lies, others just lacking in any useful information. And, I'm looking at the Thief: Deadly shadows box and it says that it is NOT SUPPORTED TO RUN under Windows 95/98. The game was perfectly playable on my Win 2K machine with an ATI Radeon 9200.

    Some fans of the original will dislike the engine that was used for this game despite the fact that it has better graphics and incredible use of dynamic lighting compared to the originals. Actually, I've found that the game just takes some getting used to. After a few levels, the pace picks up and you forget about the flaws because the game really is alot of fun.

    The compromises that were made for the aging X-Box include a lack of rope arrows, swimmable water and loading zones. These are indeed the games low points, but they are not enough to "ruin" the game as some have claimed. Obviously Eidos put some limits on Ion Storm and one of the limits was that the game had to run on the X-Box. However, the designers made the most of the constraints and the result is levels that are indeed smaller than the largest levels in Thief 2, but in no way too small to be fun. As the game progresses it just keeps getting better. The plot is very thick...the atmosphere is there...the music is not quite as good as the originals but the voice acting is the same.

    If you are a fan of the originals you will like this game...IF you stop whining and give it a chance on a real computer. And...you will LOVE the ending...and that's a promise.


    2 of 2 customers found the following review helpful:
    Beats its predecessors, 2004-05-31
    Thief 1 was great, Thief 2 wasn't as good, but Thief 3 is the best of the series. When i got the thief games, I was looking forward to stealth play in medieval times. The zombies were a turn off, but later added alot to the story, as did the trickster. Thief 2 i hated because of the ridiculous technology, however, in Thief 3, they perfectly balanced everything out. The story picks up from the ending of Thief 2 where we're left hanging. A few improvements are the graphics, the AI, and the logical realism that the first 2 games didn't have. The characters (such as the hammerites) don't look goofy anymore, and the zombies are pretty creepy.

    The game kept its signature sounds; you'll hear familiar music and sound effects, and especially quotes and voice actors, which really brings back memories. The game's atmosphere is preserved just the way the fans remember and love it, whether you're dealing with the Pagans or in a Hammerite territory.

    Another interesting improvement is the way you get missions. Alot of times you start at your place (or as a guest at other places depending on where you are in the game) and you make your way through the vast city to the locations you need to get to. As long as you dont have a weapon out, citizens will ignore you, but there are always select guards (CityWatch) you have to hide from. I could go on, but if you were a fan of the first two games, get this addicting and well-written game to complete the story.


    2 of 2 customers found the following review helpful:
    A worthy successor, 2004-05-29
    We are very lucky and should be thankful that Warren Spector and Ion Storm pushed for this third Thief project. It is a worthy successor - with a fluid interface that some would say is more akin to the console crowd, it extends the greatness already achieved in the first two games. The sound, voiceovers and music are movie-quality; fully immersive 3D. The graphics are drop-dead gorgeous (perhaps except the rather wooden characters) with real-time shadows and lighting. Watching a spluttering torch-bearing guard approach alongside a nubbly stonewall and you fully appreciate the glorious developments that have been made in the video card and Direct X world (reminiscent of that scene in Shrek as the villagers carry torches to find him). The story is expertly written and feels right with the series.
    And Garrett, he's still wonderfully cynical, and if played on Expert (totally a must) reveals the true spirit of the original series. He is no Rambo and the game is a truly the thinking person's FPS. Go try the demo at Eidos.com and I'm sure you'll agree. Enjoy taffers.

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