humm ok nice story nice music umm yaa, 2008-07-04 i never bought myth III when it first came out for my puter was broken, now i have a new one but never got around to buying it cause 1. forgot i was made, and 2. herd it sucked a lot.
i finaly played it yesterday and to my amazement it was good and anoying at the same time. the developers were fired befor they could finish it and that is easy seen as the graphics were not polished neather were the sound effects. but the story and the music rocks. the 1.3.1 updats fond on http://www.mariusnet.com/ smooths it out a bit and makes the vids viewabule so that makes it 1 star better then what i was going to give it (2 orignaly) moveing the units is a pain in the but and the camra is anoying and the lighting makes it very hard to see for it is way to dark. other then that it is a great game with fave units and new ones, and made old ones look better like armored trow look super cool.
the story takes place 1,000 years befor the first war of the fallen and all of the famouse generals: Soulblighter, Shiver, Deciver, and the Watcher are all good guys and humen. so as a story point it is important in the myth world.
i would say if you are a myht fan and love the world and the story then buy it for it IS a myth game but it has no candle towards myth II but it has a lot of fun things to watch like a armord trow killing 4 men with 1 swing of his hammer.
Myth I was much better, 2007-05-12 Myth 3 has too many characters per army. In Myth 1, the relatively small size of your army allowed for manageable and effective tactics. Myth 3's armies are huge and unmanageable. For instance, at the beginning of any scenario there is time to select sub-divisions of your army and associate each with a hot key pattern. In Myth 1, I could do this in seconds. In Myth 3, there are so many characters, spread over such a large area, that I have yet to satisfactorily complete my sub-selections before the scenario begins. And then, as the battle progresses, I have a hard time managing my numerous forces over the large area of the map.
A shadow of greatness, 2007-03-23 As a fan of the Myth series produced by Bungie Software, I was excited to hear the news of Myth III: The Wolf Age. I found it interesting that it would be a prologue to the other two games, and was excited to finally have some of the history of the Myth world revealed. While it did accomplish this, the game fell short in a number of key areas.
Gameplay The gameplay is reminiscent of the previous Myth games. It is a tactical game wherein you control all of your troop's actions: formations, retreats, rushes for high ground, etc. It is decently paced most of the time, and some of the new units are an absolute blast to play around with. Problems arise, however, in the campaign itself. To run the game on Windows XP, I first had to get a number of patches from various sources in order for it to run without the video or sound going berserk. Secondly, the mission objectives are not always clearly stated in the breifing. This may not seem like a big deal, but it helps players if they know what they're getting into. Thirdly, some of the tactical advantages of certain units seem to be removed (such as the archer's range,) giving the game less of a sense of "tactics first" mentality.
Sound The sound in this game was fairly good. Some of the music was grating, at times, however, and the little quips from the narrator on the mission success or mission failure screen were rather asinine. Telling a player in a few sentences what they just did and assuming they can't tell by the stats and screen background that they won or lost was simply nonsensical. The voices of the units seem...misplaced at times, due to the fact that the previous Myth games used all the same voice actors. This won't be a big deal to some, but it is a little jarring for those who have played the previous games in the series. Finally, the units themselves have a very limited vocabulary in comparison to the previous titles.
Graphics The graphics in Myth 3 shine. The character models are fairly well detailed, and the special effects are great. It's hard to beat watching zombified Thrall bits fly everywhere from a dwarven molotov, or Wight chunks splashing everywhere.
Story The story is decent, but seems disjointed in areas, and parts almost contradictory to some of the precendents set by Myth and Myth II. (Connacht entombing the Trow, etc.) However, it stays true to some very important events set down by its predecessors. All in all, the story is decent, but not spell-binding.
Conclusion Myth III is a fairly good game. It provides a good deal of tactical fun, but not as much so, in my opinion, as its predecessors. The sound is passable, the graphics good, and the story is tolerable. All in all, a pretty good game that deserved better.
A good third for the series, 2007-02-24 Great fun, engaging story like the previous two games. Controls can be a little clunky but overall it continues the Myth series with all the same style that the old games had. Just watch out for friendly fire, as in all the Myth games, it's alive and well here.
3 of 5 customers found the following review helpful:
Tedious, 2002-11-25 I've been a huge fan of the Myth series. I was a huge fan of Marathon as well (another ground-breaking Bungie game series). So, I was really looking forward to Myth III.Unfortunately, I found that while the graphics were somewhat upgraded, the gameplay suffered tremendously with the transfer of the game to Mumbo Jumbo. It was just no fun. Everything is a slog-fest. Keep playing the levels over and over and you'll eventually get through, but there is no subtlety, no style, no real interest. No fun. I quit after level 5. Everything runs ponderously on my machine, too, even though I have decent hardware. I think the move to a fully 3D engine cost more than it benefitted the game. I hope Bungie does great things for XBox. It would be a real shame if their light is gone from the world of gaming.
|