Myst 3: Exile
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  • Myst 3: Exile

    From:UBI Soft , Ubisoft ,
    Myst 3: Exile
    See Product Page



    User Rating:4.0 out of 5 starsAmazon Sales Rank:#8998




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    too easy, 2007-01-09

    Compared to Riven, EXILE was simple. Maybe the authors wanted to ease up after stumping the world with Riven's super hard puzzles. Answers in EXILE required searching rather than logic.The key was in finding things rather than figuring things out. But we liked the crazy guy. He made us laugh. He was nuts and had a permanent bad hair day. May he rot forever.

    1 of 1 customers found the following review helpful:
    Wo......, 2006-09-04
    I've been playing this game since I was...lets see here...seven I think. I'm now fourteen, and have started this game over numerous times, and only beat a year ago. It is one of my favorite games of all time, with some of the most beautiful music ever produced, and amazing visules. I haven't played the first two, or the last two, but I just ordered "Myst" and "Riven", and I can't waite.

    2 of 2 customers found the following review helpful:
    The best of the Myst series!, 2006-07-16
    I have played all of the Myst games 1-5 and believe that Exile is by far the best of them. I loved the variation in the ages, the story line, and the puzzles. I felt Riven was too difficult and became frustrating because there were puzzles that required going between ages. Exile was up to Myst standards as far difficulty, but wasn't so difficult that it was frustrating or I felt the need to constantly resort to hints to figure parts of it out.
    As with other Myst games, the amount of interaction that you get with other people is very limited and most of the game is completely solo, so if you like more interation, the Myst series isn't for you. Still, I would encourage you to give it a try. Of the series, Exile is the game I would most reccomend for first timers. While there is something to be said for starting at the beginning, I think it is also possible to play Exile as an independent game and be completely satisfied with the amount of knowledge you have on the Myst history, where playing Riven, Revelation, or End of Ages might seem unfulfilling without first reading up on Myst or playing the original.

    3 of 3 customers found the following review helpful:
    Challenging and entertaining., 2006-06-19
    The third installment in the Myst series brings us yet another adventure into the beautiful and enchanting worlds of Atrus's creation. The story begins in Tomahna, a tranquil world where Atrus and his family now reside. Upon Catherine's suggestion, you wait inside the study for Atrus's return. Once your old friend arrives, he discusses his plans for the D'ni and the newly created Age of Releeshahn. However, his dialogue is cut short when a strange-looking intruder warps into the room, steals the Releeshahn Book, and immediately links away using his own linking book. Determined to recover the stolen book, you follow the wild man and link to J'nanin, the Lesson Age.

    As you try to recapture the Releeshahn Book, you must once again use your wits to solve the puzzles that Saavedro has placed before you. Though it would seem that Saavedro is clearly your adversary, as you move throughout the Ages linked from J'nanin and explore your surroundings, untangling the various challenges he has constructed, you gradually begin to piece together this tortured man's story and understand his motives. It's an unfortunate story that began with Atrus's malicious sons, Sirrus and Achenar, before Atrus had learned about their treacherous nature. I thought this made for a great plot since it ties in with the previous Myst games and actually makes you sympathize with the "villain."

    Throughout your quest, you'll travel to four main Ages, each with a unique environment, music, and set of puzzles. In the first three Element Ages, to which you can travel in any order, your essential goal is to find that world's unique symbol and bring it back to the Lesson Age. Voltaic is the Age of Energy, where you'll need to harness and channel power to a particular part of the island. Amateria is the Age of Dynamic Forces, in which you will need to finish a circuit of track in order to ultimately find the symbol. The structures and puzzles of this Age make it feel like an amusement park, and it's a fun world to explore and interact with. Edanna, the Nature Age, was definitely my favorite world. This scenic Age is teeming with life, and your job here is to discover how the plants and animals interact and respond to various stimuli. Once you've discovered the three symbols, you will unlock the fourth and final world: Narayan, the Age of Balance, where you will need to solve the glyph puzzle and finally face off with Saavedro.

    As before, the controls are simple - you use the mouse to control your movement and interact with your surroundings. The puzzles are still pretty challenging, requiring a good deal of patience and experimentation. In a game that focuses so much on keen observation of the sights and sounds of your surroundings, it's particularly important to have a game that excels in both its graphic presentation and its soundtrack. And Myst III does not disappoint. The graphics are fantastic, making the worlds really come alive with awe-inspiring splendor. The music and the sounds are likewise amazing. The soundtrack really fits well with the Ages and the story. And the main theme just rocks!

    My only real complaint is that I wish the game were longer. Nonetheless, Exile is a remarkable sequel in the Myst series, and if you enjoy a good challenge (and have a lot of patience), you should give this game a try.

    Continues the tradition, 2006-04-20
    Blowing away the previous competition with it's eye popping slendor, Myst 3 continues the proud tradition of combining the beauty, grace, and mystery Myst has become synonomus with into a new experience...Yes, the format is the same, and the story does feel lacking at times, but so does all myst stories at times, being essentially a story that unfolds to the player in his or her own way..One thing the new developers should have concentrated more on was the sense of history and intruige that initially sucked in most of the players, this game compensates too much of that for simply a gorgeous looking game through and through..

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