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From:Blizzard Entertainment
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| User Rating: Amazon Sales Rank:#2065 |
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2 of 3 customers found the following review helpful:
FABULOUS FABULOUS FABULOUS!!!!!!!!!!!, 2005-08-11 This game is the ULTIMATE game ever invented(other then Fable, but Im sure you already know I LOVE Fable, having read my other reviews). Diablo 2 Has soooooooooooo many good things about it, I dont even know where to begin. Actually, assuming you are a very busy person and dont have time to read CHAPTER BOOKS, I will just say this:play it yourself and see for yourself if this isnt the best gaming expierence youve had in your life. Trust me, If you get me started I wont even stop talking bout Diablo 2, dont believ me? just ask my poor sisters haha. But seriosly though, the best part of this game is the REPLAY value. On a scale of 1-10, the replay is 10000000000. Im serios and you dont even know(unless youve played it, then you probably do know) See ya later, reader, and BUY THIS GAME!!
3 of 3 customers found the following review helpful:
Unique In It's Own Right, 2005-07-11 I have been playing Diablo II for well over a year now online and it never gets boring. It is truly addictive. This is one of the few PC games I've encountered that allows access to totally free online gameplay. One of the things I have, and obviously others, noticed is the ever-changing value of the many items you can collect throughout the game. It's as if the community has its own little economy. As far as the game graphics go, it's not bad, but it could be better, though it doesn't hinder the gameplay whatsoever. The replay value on this game is one of the best in the market. I bought the Diablo II: Lords of Destruction Expansion Pack shortly after its Release Date. I found it a bit lacking, but it was still worth the price. The Expansion Pack includes two new playable characters, a Druid and an Assasin. Also, throughout the expansion set you'll find a few new items, such as Runes and Rune-Word items. This game is definitely worth a look if you're into RPGs.
1 of 2 customers found the following review helpful:
Great game!, 2005-05-12 Diablo 1 players. Yes, I know you have suffered, but Diablo 2 fixed all their problems and this game is 700 times better! Get it!
Learned some lessons from DIABLO, but quests more restricted, 2005-05-09 DIABLO 2 can be summarized as "like DIABLO, but more so." DIABLO 2 has more locales, more varied scenery, more (and more elaborate) AIs, more control over developing your character's skills, more types of characters to play, better play balance, and so on.
Like the original, DIABLO 2's settings are (mostly) randomly generated, so that with the exception of some set-piece areas (like the Skeleton King's lair in the original), no two games follow exactly the same map. DIABLO 2 has four acts covering 5 locales (including Tristram, the setting of DIABLO). Each act has very different climate/geography and monsters differing accordingly.
You're following the trail of the Wanderer (the hero of the first game) as he locates the other Prime Evils, Diablo's brothers, before leading you into Hell and the final confrontation with Diablo himself. The settings in general have much greater variety and eye candy, and include outdoor segments as well as dungeon crawls.
Act I is a generic-Europe setting, with a lesser-demon Level Boss rather than a Prime Evil. Act I most closely resembles the earlier stages of the original DIABLO, and contains references back to the original, as the player's task is to help the Sisters of the Sightless Eye. (The Rogue from DIABLO was a member of the order; your closest-equivalent player character in DIABLO 2 is the Amazon, who has a different backstory.)
Act II is a desert scenario, with a sort of Egyptian flavor to the tombs, and a different, more formidable type of undead. Act III, by contrast, is a rainforest, emphasis on poisonous insects, water monsters, and fast-moving little AIs with blowpipe attacks. Act IV's revamped version of Hell is much more larger and elaborate than that in the original, with an assortment of demons and new attacks. The succubae weren't retained, but as a tradeoff Act I has hordes of renegade Rogues.
Many of the AIs have been revamped to make them tougher and to give them more distinctive appearances. While the distinct colour schemes were retained, the details are more elaborate and they're tougher opponents. The carver-type AIs now include shamans, who in addition to their own magical attacks can raise the fallen. Animated skeletons on higher difficulty levels may now have mages as well as archers with them.
That's one of the biggest changes from the original. Monsters not only regenerate after you've cleaned out a level (even lesser "unique" monsters, though not Level Bosses that have to be killed to end an Act), but many monster types can raise the dead or harvest energy from corpses. There are also delayed-action attacks, as poisons and antidotes have been added.
Other changes from original: - Multiplayer and single player now use the same limited set of quests, rather than single player having a random selection of a larger set of quests. - Play balance on character abilities now includes active and passive skills, differing by character type. Not just any character can learn spells. - In addition to mana and life, player has stamina. While you don't have to eat or sleep as in, e.g. DARKSTONE, you either have to pace your character, stock up on stamina potions, or be content to move slowly. - In addition to Town Portal spells, each Act contains a set of fixed waypoints, and the player can return to earlier Acts if desired. - Towns are more elaborate. Apothecaries selling potions are now separate from magic sellers, and at least one NPC per Act can "gamble" with you. You can hire and equip NPCs who will follow you and fight what you fight. If they're with you, your experience points are divided with them, but they level up and become more formidable over time.
Some lessons learned by the designers: - Local smiths can upgrade weapons, e.g. installing runes or gems in them. Partway through Act II, a quest item allows you to combine multiple gems of the same type to get a single gem of a better grade, so strategy is a factor. - In town/camp you have a chest in addition to the inventory on your character's person. Items in the chest are safe, but if you're killed and resurrected, anything you were carrying has to be retrieved from the body. Since you're fined a large amount of your total gold when you're resurrected, you're motivated to scavenge your own body anyway just to get some of it back. - Partway through Act I, you revisit Tristram and rescue Deckard Cain, who now has enough gratitude to identify items for free instead of gouging you. - Some unique items now come in sets (e.g. helmet, breastplate, gauntlets) that are stronger together than apart, and mostly effective for specific character types (e.g. bonuses apply only to a paladin). Strategy comes into play: is it worth saving an item in the hopes of acquiring the rest of the set?
In summary: the thing I miss most from the original is the randomized quest mix on single player. The active/passive skill system is interesting enough to make up for restricting the player's ability to create super-powerful spell-casting Rogues and the like.
As in the original, even in single-player a game can't be saved in multiple states; you can only have multiple characters working through different scenarios. In multi-player, items can be transferred between characters by drop-and-switch, but that's about it.
1 of 1 customers found the following review helpful:
nothing tops this, 2005-04-27 there have been many trys by different developers to copy the play style of diablo 2. they are no doubt good but they are NOT diablo 2. diablo 2 has the best story, fun factor, sound, cinematics, addictiveness and replayability. i stopped playing this a long time ago because i was hooked on starcraft but i am going to start a new character tonight just to see how fun this game is again. my previous barbarian only got up to lvl 46. i've been playin WoW and have a lvl 60 alliance human paladin but there is not nearly as much loot as there is in diablo 2, thus making many characters look the same. (to the post below- all mmorpgs require a fee to play...its what basically gets them paid to make updates, fix the servers, etc.) cant wait to start diablo 2 again!
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