Guild Wars Factions From:NC Interactive , NCsoft ,
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Amazon Maximum Age: 240 months Amazon Minimum Age: 144 months Batteries Included: 0 Binding: DVD-ROM Brand: NC Interactive EAN: 0875646000017 ESRB Age Rating: Teen Is Autographed: 0 Is Memorabilia: 0 Height: 7.5 inches Length: 1.25 inches Weight: 100 hundredths-pounds Width: 5.25 inches Label: NCsoft Legal Disclaimer: Warranty does not cover misuse of product. Manufacturer: NCsoft Packaged Height: 130 hundredths-inches Packaged Length: 750 hundredths-inches Packaged Weight: 75 hundredths-pounds Packaged Width: 540 hundredths-inches Platform: Windows XP Publisher: NCsoft Release Date: 2006-04-28 Studio: NCsoft
Feature:
- Hundreds of new creatures, guild halls, skills and more
- Two new professions: the deadly Assassin and the necromantic Ritualist
- A whole new continent, Cantha, either connects to the lands of Tyria or stands on its own
- Guilds band together into alliances to gain control of towns and access exclusive Alliance Missions
- New game types include missions with ranked scoring and large-scale Alliance vs. Alliance battles
Product Description:
Guild Wars: Factions is a stand-alone adventure you can play independently or as part of the Guild Wars world. The stand-alone Guild Wars: Factions is the second campaign in ArenaNet's massively multiplayer online role-playing game. Explore an entire new continent, with a wide range of professions, skills, missions, and monsters. There are also new options for Cooperative and Player-versus-Player (PvP) play, and enhanced features for guilds.
Customer Reviews:
Solid, but not for the beginner, 2008-09-27 Factions is the second game in the Guild Wars series. It can stand alone, like its predecessor (Prophecies). But it's unlike the first game in many respects.
The most obvious difference is the difficulty. Prophecies starts out slowly, with an extended tutorial and a slow leveling curve. You can make it halfway through the story before hitting the maximum level of 20, and it can take quite a few hours to do so, since you'll go through numerous story missions along the way.
Factions has a brief tutorial, which you can choose to skip -- then it drops you into the middle of the action. You run into higher-level creatures more quickly. Quests are more difficult, in general. They also offer greater rewards, both in experience and in gold.
By the time you leave the starting island, you'll have done two story missions. If you've done other quests on the island, you can easily be somewhere between level 17 and level 20. And this can take as little as three hours or so.
Aside from that difference and its Asian theme, Factions is more developed in subtler ways, too. There are two new classes, the assassin and the ritualist. (These can be taken "backwards" to Prophecies, if you own that game, as well as to the subsequent Nightfall or Eye of the North.) There are different henchmen. There are different monsters (mostly more difficult ones). There are different skills to find, many of which are less straightforward than Prophecies skills -- a skill might have an extra effect only in certain circumstances, for instance. Finding synergies becomes even more important.
The story is surprisingly solid -- a mysterious plague is spreading, and you quickly track the cause to a long-dead traitor, now returned. It's classic fantasy material, but some of the twists it takes from there are a bit less predictable.
Factions is probably the least forgiving of the three campaigns for new players to start in, but an experienced player will find it the quickest starting point, and there's a lot to like. The main downside is that the henchmen are no smarter than they were in Prophecies -- the "hero" NPCs of Nightfall are far superior.
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